//  This may look like C code, but it is really -*- C++ -*-

//  ------------------------------------------------------------------
//  The Goldware Library
//  Copyright (C) 1990-1999 Odinn Sorensen
//  ------------------------------------------------------------------
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Library General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Library General Public License for more details.
//
//  You should have received a copy of the GNU Library General Public
//  License along with this program; if not, write to the Free
//  Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//  MA 02111-1307, USA
//  ------------------------------------------------------------------
//  $Id$
//  ------------------------------------------------------------------
//  GCUI: Golded+ Character-oriented User Interface.
//  Menu class.
//  ------------------------------------------------------------------

#ifndef __gmnubase_h
#define __gmnubase_h


//  ------------------------------------------------------------------

#include <gwinall.h>


//  ------------------------------------------------------------------
//  Menu items

typedef struct _item_t GMnuItm;


//  ------------------------------------------------------------------
//  Menu class

class GMnu
{

protected:

    int   bordertype;
    vattr bordercolor;

    vattr textcolor;
    vattr quickcolor;
    vattr noselcolor;
    vattr barcolor;
    vattr shadowcolor;

    const char*  title;
    int   titlepos;
    vattr titlecolor;

    int   deschdl;
    int   descrow;
    int   desccolumn;
    vattr desccolor;

    int  helpnumber;

    int  beginrow;
    int  begincolumn;
    int  beginwidth;
    int  beginheight;

    VfvCP menuopen;
    int  itemmask;

    int  escape;
    int  overtag;
    int  finaltag;
    int  status;

    int  depth;
    struct
    {
        int  tag;
        int  type;
        int  winrow;
        int  wincolumn;
        int  winwidth;
        int  winheight;
        int  itemrow;
        int  itemcolumn;
    } stack[10];

public:

    void Init();

    void SetBorder(int type, vattr color);
    void SetColor(vattr text, vattr quick, vattr nosel, vattr bar, vattr shadow = DEFATTR);
    void SetTitle(const char* title, vattr color, int pos=TCENTER);
    void SetTitle(const char* title);
    void SetDesc(int hdl, int row, int col, vattr color);
    void SetPos(int row, int col, int width=0, int height=0);
    void SetEsc(int option);
    void SetHelp(int help);
    void SetMask(int mask);
    void SetTag(int tag);

    void Begin(int type=M_VERT);
    void BeginPullDown(int type=0)
    {
        Begin(M_VERT|M_PD|type);
    }
    void End();
    void Start();

    void Item(int tag, const char* text);
    void Item(int tag, const char* text, int fmask);
    void Item(int tag, const char* text, VfvCP select, int fmask=M_CLOSE);
    void Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey=0);
    void ItemDesc(const char* text);
    void ItemSep();
    void ItemFuncs(VfvCP before, VfvCP after);

    void SetNextItem(int tag);
    void DisableItem(int tag);
    void EnableItem(int tag);

    GMnuItm* FindItem(int tag);

    int FinalTag()
    {
        return finaltag;
    }
};


//  ------------------------------------------------------------------

#endif

//  ------------------------------------------------------------------
